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Forever Evil #1

Written by Geoff Johns

Art by David Finch

Reviewed by Sean Lamont

With Trinity War’s fairly successful combination of intrigue and integration setting the stage for a unified DC universe after two years of walled gardens, Johns now looks to deliver a followup haymaker that just may tear it apart in this week’s Forever Evil #1.  With the end goal of bringing the heroes and the world more closer together finally realized (even if it was with less than happy results), we now look to the opposite side of the fence; and to be frank, these villains know how to do it with showmanship.  So lets stop dilly-dallying and take a look at what Geoff Johns and David Finch are bringing to us in this week’s #1 issue of the mini-event-series.

With Trinity War culminating in the opening of a portal to another dimension, a new team of super-powered individuals have taken to the stage with a thunderous and much more villainous roar; the Crime Syndicate.  Quickly taking control of the situation and the planet, this Nega-Justice League now looks to cement their position by drafting the antagonists of the DCU into their fold.  But will all of these well-known self-centered villains play along with the new world order?  What happened to all of the heroes that were there at the opening of the portal?  And which DC hero of decades will find their secret identity exposed?

As a central lynchpin to the ‘Villains Month’ initiative, this mini-series goes a LOOOONG way in elevating it above the 50+ issues of secret origins that I was apprehensive the event was going to be.  Johns and Finch instead push a narrative that both creates large ramifications across the entire publishing line, as well as seeds plot beats that the writers of these various books can use for some time to come.  It’s bold, it’s audacious, and it’s bigger than the much publicized Trinity War crossover that preceded it.  Just like that previous storyline though, the cast is massive in nature, pulling in the villains from practically the entire line into one team setting that is rife with conflict and differences of opinion.  Each is written with a clear voice, and while some may not match up to their previous introductions entirely, most cases are for the better.

Finch’s artwork walks hand-in-hand with the summer blockbuster stylings of the story by delivering larger than life set pieces that stand out even as each page jumps from one team to another.  Tasked with the large undertaking of penciling so many characters at once, Finch shows he is up to the challenge by meticulously detailing even the smallest of villains in the background across each of the sweeping scenes.  It shows a level of respect to each of the antagonists, even if they do not find themselves with more than a single line throughout this initial chapter, and it is clear he had a lot of fun thinking about little things such as who these characters would stand next to in a group setting.  Again, like the writing, everything about it screams big; and it lends an aire of importance to the entire issue even though its outcome is ultimately temporary.

VERDICT:

We’re trying to drive you to the poorhouse.  A resounding BUY.  Big in its ideas, big in its execution, and big in its ‘importance'; Forever Evil looks to knock the DCU on its rump just as it got to its legs.  But it is oh-so-fun to watch…

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About The Author

A happy-go-lucky guy, Sean has prided himself on his ability to be fashionably late to just about anything. As such, his foray into comics began relatively recently, joining in with the jamboree during the 2011 New 52 relaunch at DC Comics. Making up for lost time, he has since jumped in with both feet, writing for blog sites and even hosting the DC Comics-centric DCR Podcast.

3 Responses

  1. M. Da Ponte

    Pretty great first issue, looking forward to #2. A couple of things though:
    1) Has Finch’s books always been so heavily draped in shadow? (Admittedly, it’s been a while since I last purchased something with him in it)
    2) Is Monocle a new character or just a really obscure character pulled from the library by Geoff?
    3) That kryptonite scene with Ultra-man…Oh boy, that certainly wouldn’t have flown if the Comics Code was still around, haha
    4) Lastly, I’m really intrigued what Geoff is gonna do now that particular character’s secret I.D is out of the bag. Is this going to turn into a cliche mind wipe thing to reset everything back to normal?

    • Sean Lamont

      Glad you liked it! Really caught me unawares and helped lift up what I feared to be a month of ‘Villainous Secret Origins’.

      1.) I don’t know much of his work prior to the reboot (so maybe someone else can speak better on that), but I can tell you his work on JLA recently has shown a lot of the same style of shadow work as well.

      2.) Looks like he was an old vault character that hasn’t had any work since 2005 or so.

      3.) No kidding. That will get you a solid T rating on any video game as well!

      4.) That seems to be the big game changer. I’m hopeful that it is a move towards a new status quo, but the fallout from that specific character has some far-reaching ramifications due to the nature of his peers. It will be one of the more interesting facets of the story to watch, and will really show if they are willing to take some major risks in this brave new world.

  2. mikeman1090

    So excited to pick this up! Geoff Johns made Sinestro one of my favorite villians and with Forever Evil, I’m sure he’ll help add to my list!

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